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Occupations

 

Dargona

 

High Sage: Leader Position 1/1 (Admin Only)

----This is the leader of the Dargona, a person who has devoted their life to trying to do good in the world and to teach others to follow this path as well. His or her aim is to help and nurture the people, to find ways to increase quality of life, and learn everything possible about dragons. They also bear the burden of protecting the people, and weighing the necessities of physical fights.

 

Oath Bound Riders: 0/2 (Mods or Contributors) :bulletgreen:

----This pair of riders has sworn an oath to the High Sage, vowing to protect him or her from danger, but also to help in the role of advisor. They attend all meetings, and have a very high rank. They can pass judgements and verdicts on others in the name of the High Sage.

 

Teacher: 0/1 :bulletgreen:

----The Teacher is responsible for the care and growth of young dragons and their riders. He or she is adept with mind and weapons, though there are others with higher proficiencies in each area specifically. A Teacher has learned much about dragon kind and shares this knowledge with new riders, offering them advice, encouragement, and help. They also advise the High Sage when needed, and are second in command, able to pass verdicts if the High Sage is not.

 

Dragon Shaman: 1/2 :bulletgreen:

----This individual is more closely in touch with the gods than normal people. He or she can acquire omens, though very vague ones, and it is the Dragon Shaman who travels to speak with their mentor, the Oracle. A shaman is always trying to gain more knowledge and grow closer to the gods; and he or she also gives counsel to the High Sage when needed.

 

Dragon Shaman Disciples: 1/3 :bulletgreen:

----Dragon Shaman Disciples are learning to commune with the gods, setting themselves on the path of learning as much as they can. They are still respected by the ordinary populace, and are trained to give advice and ease the worries of the everyday folk. To them falls the responsibility of teaching civilians about the gods, or host reading and writing classes.

 

Generals: 0/1 :bulletgreen:

----The General is the tactician of the Dargona. He or she is a very smart individual, and advises the High Sage about wars and fighting; it takes far more craft to diplomatically solve situations than it does to instigate a fight. For the Dargona, the General is more of a diplomat than a war monger. 

 

Dragon Healer: 0/1 :bulletgreen:

----This individual is skilled in the art of healing, using herbs and techniques passed down from previous mentors. At first, these were skills used on humanoids, but they have been transferred over and work well on dragons as well. Always the Dragon Healer is trying to learn new techniques to heal dragons, as well as humanoids, and it is said they are touched by a bit of healing magic.

 

Junior Dragon Healer: 0/3 :bulletgreen:

----These individuals are learning the healer craft, some Junior Healers are just starting while another may be very advanced in the healing arts. Junior Dragon Healers are still respected for their knowledge and ability; and it is at this point when they decide to concentrate on dragon or human healing techniques. Regardless, they know the basics of both and can help anywhere in an emergency.

 

Dragon Knights: 1/5 :bulletgreen:

----These are the finest warriors that Dargona has to offer, other than the Oath Bound Riders, and are the first on the battlefield to lead an attack. Most of the time when it is peaceful, they lend their superior fighting skills to drill younger knights and riders in the arts of their favored weapons. They also teach mounted combat.

--Leader: None/Open

 

 

Lotus Monk: 0/3 :bulletgreen:

---- A Lotus Master is a unique type of Monk, one that has studied the ways of the world and has used the sights as inspiration to their moves. As Lotus Masters they bare no weapons but only their own bodies as the weapon. They are trained rigorously, and have the power to do as much damage as any sword or shield could. Yet the Lotus Monk strives for inner peace and tries their best to never kill an opponent and tries to avoid harm at all cost.

 

 

 

Vanguard

 

 

Beacon: Leader Position 1/1 (Admin Only)

----The leader of the Vanguard, this individual is tasked with keeping his faction hidden and free. The Beacon must weigh both good and bad decisions, not because they are good or evil actions, but to decide what is best for the city. He need not stick to good or evil in this city of freedom, only what will keep the Vanguard alive and thriving.

 

Devoted Blades: 1/2 (Mods or Contributors) :bulletgreen:

----This trio of adept guards is tasked with keeping the beacon safe. In a place where members of all temperaments and loyalties live, no one can truly be sure of their safety. There will nearly always be one Devoted Blade accompanying the Beacon, watching out for his safety.

 

Instructor: 1/1 :bulletred:

----The Instructor is responsible for the care and growth of young dragons and their riders. He or she is adept with mind and weapons, though there are others with higher proficiency in each area specifically. An Instructor has learned much about dragon kind and shares this knowledge with new riders, offering them advice, encouragement, and help. However, not all Instructor's are kind teachers, and some have been feared due to their teaching methods. They also advise the Beacon when needed, and are very respected.

 

Dragon Priest: 1/1 :bulletred:

----This individual is more closely in touch with the gods than normal people. He or she can acquire omens, though very vague ones, and it is the Dragon Priest who travels to speak with their mentor, the Oracle. A shaman is always trying to gain more knowledge and grow closer to the gods; and he or she also gives counsel to the Beacon when needed.

 

Dragon Priest Disciples: 0/3 :bulletgreen:

----Dragon Priest Disciples are learning to commune with the gods, setting themselves on the path of learning as much as they can. They are still respected by the ordinary populace, and are trained to give advice and ease the worries of the everyday folk. To them falls the responsibility of teaching civilians about the gods, or host reading and writing classes, or even teach them about darker arts, depending on the Priest.

 

Tactician: 0/1 :bulletgreen:

----The Tactician is just what the name implies. He or she is a very smart individual, and advises the Beacon about wars and fighting; it takes far more craft to diplomatically solve situations than it does to instigate a fight. For the Vanguard, this individual can be either diplomat or warmonger, and are willing to use brute force as much as smarts to keep themselves free and well stocked. If that takes a battle, it takes a battle.

 

Mender: 2/2 :bulletred:

----This individual is skilled in the art of healing, using herbs and techniques passed down from previous mentors. At first, these were skills used on humanoids, but they have been transferred over and work well on dragons as well. Always the Mender is trying to learn new techniques to heal dragons, as well as humanoids, and it is said they are touched by a bit of healing magic.

 

Little Menders: 0/3 :bulletgreen:

----These individuals are learning the healer craft, some Little Menders are just starting while another may be very advanced in the healing arts. Little Menders are still respected for their knowledge and ability; and it is at this point when they decide to concentrate on dragon or human healing techniques. Regardless, they know the basics of both and can help anywhere in an emergency.

 

First Swords: 0/5 :bulletgreen:

----These are the finest warriors that Vanguard has to offer, other than the Devoted Blades, and are the first on the battlefield to lead an attack. They lend their superior fighting skills to drill younger knights and riders in the arts of their favored weapons; teach mounted combat; and are excellent skirmishes when a small force is all that is needed for a mission.

 

 

Keeper of Tales 0/2 :bulletgreen:

With an Orc at the helm the need for tales of valor and strength to be recorded has become a bit of an interest. The keeper of tales must be versed in lore and current events is often sought out for advice from ancient sources. A keeper of tale is no simple task and can be quite demanding! Though choosing this task can allow a person to get closer to the Beacon.  

 

 

Beast Lord: 1/3 :bulletgreen:

---- These people have been trained to live out in the wilds and handle the animals that dwell within the lands. Whether it be ice spiders, wolves, to the humblest of rabbits this class knows how to deal with them. These people seem to have understood the way of the animals and seemed to make a rare bond with them. Each person that joins this rank is allowed one animal as a bonded companion. To which you can train as easily as a canine. Please be sure to ask an admin if the animal of your choice is alright with us.

 

 

 

Shadar

 

Overlord: Leader position 1/1 (Admin Only)

----Is the leader of the Shadar and known for taking charge and over seeing the progress in the cult. He/She has to take care of issues that may happen within the cult. He/She is also the one to devise plans for over taking the lands of the world and help the Shadar reclaim their god like status.

 

Blood Sworn Riders: 2/2 (Mods or Contributors) :bulletred:

----Only two people are allowed to be blood sworn riders and it is a high honor to become one. As a blood sworn rider, you will be around the Overlord almost all of the time taking part in any meetings they have. You have a privilege of pulling rank to any of those lower in ranks than yourself. Yet with this high power comes a price. A blood sworn rider must always try to protect the Overlord in battle.

 

Discipliner: 0/1 :bulletgreen:

----The Discipliner is responsible for the care and growth of young dragons and their riders. He or she is adept with mind and weapons, though there are others with higher proficiencies in each area specifically. A Disclipner has learned much about dragon kind and shares this knowledge with new riders, typically berating and yelling at them when they get it wrong or screw up. Disclipliner's are not kind teachers, and every wrong is rewarded with a painful reminder of why. They also advise the Overlord when asked, and are very respected, but feared.

 

Blood Shaman: 1/1 :bulletred:

----This individual is more closely in touch with the gods than normal people. He or she can acquire omens, though very vague ones, and it is the Blood Shaman who travels to speak with their mentor, the Oracle. A shaman is always trying to gain more knowledge and grow closer to the gods; and he or she also gives counsel to the Overlord when asked, though mostly this is the form of omens or signs of victory in an upcoming battle or scheme.

 

Dark Disciples: 0/3 :bulletgreen:

----Dark Disciples are learning to commune with the gods, setting themselves on the path of learning as much as they can. They are still respected, or feared, by the ordinary populace, and are trained to give advice and ease the worries of the everyday folk. To them falls the responsibility of teaching civilians about the gods, or host reading and writing classes, if they so choose. However, some follow the darker arts, and instead teach only blood rituals.

 

Commander: 1/1 :bulletred:

----The Commander is the tactician of the Shadar. He or she is a very smart individual, and advises the Overlord about wars and fighting; it takes far more craft to diplomatically solve situations than it does to instigate a fight. Of course....the Overlord is seldom given to diplomacy and the Commander is really only there to try and minimize loses if possible. If soldiers must die, then they will die. However, keeping dragons alive is another thing, and very important in the zealous quest to take over the world.

 

Voodoo Witch Doctor: 1/2 :bulletgreen:

----This individual is skilled in the art of healing, using herbs and techniques passed down from previous mentors. At first, these were skills used on humanoids, but they have been transferred over and work well on dragons as well. Always the Voodoo Witch Doctor is trying to learn new techniques to heal dragons, as well as humanoids, and it is said they are touched by a bit of healing magic...however it is also rumored this is a dark healing magic. These healers do not use the same techniques as the others, instead finding poisons to fight poison, and some believe that pain numbers are a sign of weakness if used.

 

Cantrips: 1/3 :bulletgreen:

----These individuals are learning the healer craft, some Cantrips are just starting while another may be very advanced in the healing arts. Cantrips are still respected, and feared, for their knowledge and ability; and it is at this point when they decide to concentrate on dragon or human healing techniques. Regardless, they know the basics of both and can help anywhere in an emergency.

 

Enforcer: 2/5 :bulletgreen:

----These are the finest warriors that Shadar has to offer, other than the Blood Sworn Riders, and are the first on the battlefield to lead an attack. They use their superior fighting skills to drill younger knights and riders in the arts of their favored weapons and also teach mounted combat. Any unlucky student who doesn't pick up the lesson quickly typically ends the day covered in bruises and very sore. This elite group is also often chosen for small raiding skirmishes, for they work well as a unit even if they actually do not like each other in the least.

 

 

Shadow Rogues 2/3 :bulletgreen:

---- Most of the Shadow Rogues are trained at a young age with learning to be as quiet as the wind and always blend in with their surroundings. Most Rogues are smugglers of the sort and it rumored these elite rogues have founded the Black Market. The are hired for stealing and robbing a person blind. Their skills are in surprise attacks and rob a person blind. Most Rogues will join a small gang of rogues and become a fierce force. 

 

 

Beast Morph Alchemist: 0/2 

---These strange folks have studied the ways of monsters and seemed to even perform enough experiments to discover the stranger power monsters have and have added it into potions, allowing one to change into a more Frankenstein like beast for a short time. Those this is powerful, but it comes with a risky cost.

Ill Omens: Please pick one for your character to have

---------- Lost Sense: In beast form you lose yourself completely and have become a wild animal. You attack anyone and anything. Surely they would put a wild animal like you down.

---------- Tongues: You forget your own language completely, the things people say to you you cannot understand and they cannot understand you. Surely this could be the downfall of you

---------- Lame: In beast form a part of you is lame, you may walk at a limp or unable to move your arm. With this you still may be powerful, but your weakness is obvious.

---------- Wasting: In beast form you look as if you are wasting away, you look sickly and ill and seemingly quite weak, you cannot keep up for long in this form.

 

---Beast Form Look: You must pick a monster and change your character a bit to fit that monster. Do not create anything that is over powered. Or the admins have the choice to add a second ill omen added to your character. We only allow a character to have one beast form, later we may allow a character to have more then one.

---To obtain this look you must battle this monster constantly so your alchemist can continue making potions of it. This form will last as long as a day, but can be ended whenever the user desires. Even in lost sense they can end it randomly.

---When applying with this rank, be sure to have your beast form completed

 

 

 

 

The Factionless

 

The Rift 0/1

The factionless don't really have a leader, but this person the rift seems to guide over the lonwers and outcasts of the world. Helps them acuquire more than what they could on their own. Many look up to the Rift and take their words seriously. Though the Rift does not demand their word to be law, but merely of ways to live life better.

 

Loners: 0/5

They stick to themselves and look out for themselves. They hardly travel in groups unless it seems to benefit them.

 

Thieves: 0/5

These folks do as the title states. They pillage and plunder and have no issue from stealing from who ever cataches their eyes.

 

Rangers: 0/5

Rangers seem to be the back up within the factionless as well as the other factions. These people are torn from choosing a side and seem to remain neutral, choosing to protect all.

 

 

 

The Ash Prophet 0/1

The Rift and the Prophet do not see eye to eye on the way of the world. The Prophet say the Lava lord as a waking call of the power of darkness and how the age of deities would end. Ever since the battle between the lava lord and the diety. Many have followed the darkness of the lava lord. The prophet and along with its followers work night and day in hope to arise the dark lord once more.

 

 

Obsidian Followers 0/5

They follow the way of the Ash Prophet. They read the dark lords works and try their best to find the dark magic to reawaken the beats once more. These followers are angry and enraged about the death of the lava lord. They will do anything to get him back.

 

Pirate Captian: 0/1

They liek many follow no rules but the rules of their own. The follow the sea and let the wind guide them. Only one Captain rules both the sea and their crew. 

 

Pirates Crew: 0/6

Meet the shipmates of this crew. these people do all the hard work and have no shame in taking out trader ships or anything else for that matter. They have loyaltly to both their captain and the sea. Surely nothing could beat this well knit group.

 

 

 

 

Other Jobs

 

Hatcher: :bulletred:

--- These people are there to watch eggs they have gotten from the black market or have found abandonded out in the wild and lack dragon parents to nurture them. They have the hard task of keeping the eggs warm in burning coals or heated sands and polishing the eggs. They get their charges ready to hatch before they can choose a rider. Once the eggs have hatched, their job starts over again with another batch of eggs.

--Dargona: 1/1

--Vanguard: 1/1

--Shadar: 1/1

--Factionless: 0/1

 

Whispers: :bulletgreen:

----These are people known for spreading false information and harsh rumors with the intent to send each side into a fighting, bickering feud. These people care only for chaos and have no qualms about life or death, they are just here to have a good laugh at another's expense and see just how many feathers they can ruffle.

--Dargona: 2/2

--Vanguard: 0/2

--Shadar: 0/2

--Factionless: 0/2

 

Assassins/Bounty Hunters: :bulletgreen:

----Dwellers of the dark, these hired killers are generally schooled in the merciless arts of the Shadar, though a school can be found within the Vanguard. Some hire themselves out for gold, others simply love the danger and adrenaline rush. Regardless, these masters of death can be found in all three factions, plying their trades.

--Dargona: 2/2 (Typically more of a bounty hunter)

--Vanguard: 2/4

--Shadar: 5/5

--Factionless: 0/5

 

Blacksmiths: :bulletgreen:

----Create weapons and armor for bother riders and dragons, as well as tools for building and the field.

--Dargona: 1/1

--Vanguard: 1/1

--Shadar: 0/1

--Factionless: 0/0

 

Apprentices: :bulletgreen:

----Will be given a mentor in an occupation they wish to have once older. 

--Dargona: 0/3

--Vanguard: 1/3

--Shadar: 0/3

--Factionless: 0/3

 

Vendors: :bulletgreen:

----Sell various wares in the Market/Black Market

--Dargona: 1/4

--Vanguard: 0/4

--Shadar: 2/4

--Factionless: 0/4

 

Dragon Ferry :bulletgreen:

---- The Dragon Ferry is for those that have a dragon and wish to lend a hand to those that do not have dragons travel faster then horse back or even go to their factions with need. With dragons still a bit rare and not everyone having one.

--Dargona: 1/2

--Vangaurd: 0/2

--Shadar: 0/2

--Factionless: 0/4

 

Elders: :bulletgreen:

----Getting old and losing their youth, they now sit at home and tell stories of their glory days to the younger members in their faction.

--Dargona: 0/3

--Vanguard: 0/3

--Shadar: 0/3

--Factionless: 0/3

 

Wild Dragons: 3/6 :bulletgreen:

---Dargona: 1

---Vanguard: 0

---Shadar: 0

---Factionless: 2

 

Current Jobs On Lock Down

These jobs are currently not open, but never fret this is a sneak peak of new occupations your characters could have!

 

Magus

----Magus is a unique class, it is those who have studied the ancient books of magic and tried their best to grasp the ability of magic as well as learning the art of swordsmanship. This class combines both skill of magic and art of swordsmanship together in a powerful force.

--Dargona: LOCKED

--Vanguard: LOCKED

--Shadar: LOCKED

--Factionless: LOCKED

 

Note: This is an open world roleplay, so you don't have to be something on this list! There are other jobs such as farmers, inn keepers, tailors, etc, that your character can be. Those on the list are simply the 'ranked' occupations, or those we are limiting.

 

 

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